Star Wars Zero Company Weapons: Loadout & Class Setup Guide - Squad

Star Wars Zero Company Weapons: Loadout & Class Setup Guide

Master Star Wars Zero Company weapons with our loadout guide. Compare blaster classes, specializations, and optimal gear for your squad.

2026-08-12
Star Wars Zero Company Wiki Team
Quick Guide
  • Star Wars Zero Company weapons are divided into four primary blaster classes tied to your operator's specialization.
  • Weapon selection directly impacts your tactical role, ranging from frontline heavy assault to long-range sharpshooting.
  • Specializations (Assault, Gunslinger, Heavy, Medic, Scoundrel, Scout, Sharpshooter, Soldier) determine available weapon categories.
  • Custom operators can be tailored with specific talents that synergize with your chosen weapon class.
  • Loadout synergy between Hawk and your custom squad members is essential for mission success.

Star Wars Zero Company Weapons Overview

In Star Wars Zero Company, tactical superiority relies on matching the right blaster to the right mission. The game features a diverse arsenal designed to support various playstyles, from stealth infiltration to overwhelming frontal assaults. Understanding the four core weapon classes is the foundation of building an effective combat squad.

Video Highlights:

  • Character customization directly ties into weapon selection via specializations.
  • Four distinct weapon classes are available: Longarm Blaster, Blaster Pistol, Repeater, and Blaster Rifle.
  • Specializations dictate which weapon classes your operator can equip.
  • Custom operators can be built around specific weapon synergies.

Each weapon category serves a distinct tactical purpose. Your choice determines your effective range, damage output, and utility during turn-based engagements. Building a well-rounded team means ensuring these weapon types complement each other across different engagement distances.

Weapon Synergy

Do not stack your entire squad with the same weapon class. A balanced team typically includes a high-damage Longarm for sustained fire, a Blaster Pistol-wielding Scoundrel for flanking, and a Heavy Repeater for suppressing enemy groups.

Weapon Classes and Specializations

Your operator's chosen specialization directly gates the weapon classes they can equip. Star Wars Zero Company features eight distinct specializations, each offering a unique set of tactical advantages and preferred armaments.

SpecializationPreferred Weapon ClassCombat RolePlaystyle
AssaultBlaster RifleFrontline engagementAggressive, versatile
GunslingerBlaster PistolClose-quarters flankingMobile, high burst
HeavyRepeaterSuppression and area controlTanky, sustained fire
MedicBlaster Pistol / RifleSupport and healingDefensive, mid-range
ScoundrelBlaster PistolStealth and opportunismTactical, rogue-like
ScoutLongarm BlasterReconnaissance and picking targetsMobile, precise
SharpshooterLongarm BlasterLong-range eliminationStationary, methodical
SoldierBlaster RifleAdaptable infantryBalanced, reliable

Core Weapon Categories

Longarm Blaster

  • High single-shot damage
  • Excellent for Sharpshooters and Scouts
  • Ideal for eliminating high-priority targets
  • Requires careful positioning

Blaster Pistol

  • Fast draw and rapid fire
  • Perfect for Gunslingers and Scoundrels
  • Highly mobile close-quarters combat
  • Lower per-shot damage

Repeater

  • High rate of suppressive fire
  • Best suited for the Heavy specialization
  • Excels at hitting multiple targets
  • Consumes ammo rapidly

Blaster Rifle

  • Versatile mid-to-long range
  • Standard issue for Assault and Soldier
  • Balanced damage and accuracy
  • Adapts to most combat scenarios
Class Restrictions

You can only choose one of four different weapon classes per operator based on their specialization. Choose carefully, as your weapon dictates your available action types during combat encounters.

Optimal Loadouts for Hawk and Custom Operators

Hawk, the protagonist of Star Wars Zero Company, comes with his own unique talents that differentiate him from generic recruits. To maximize your squad's effectiveness, you must build custom operators in the Character Data Bank that cover Hawk's tactical weaknesses.

Operator Loadout Synergy

Operator TypeRecommended WeaponKey Talent FocusSquad Synergy
Hawk (Protagonist)Blaster RifleUnique leader talentsBuffs squad accuracy and morale
Custom BruiserRepeaterDamage mitigationDraws aggro while Hawk flanks
Custom FirebrandBlaster PistolExplosive damageBreaks enemy shields and cover
Custom AstromechN/A (Support)Utility and hackingDisables enemy tech and heals

When configuring Hawk, you have access to two different voice options, but his core combat identity is shaped by the weapon class you assign him. A Blaster Rifle makes him a versatile mid-line fighter, while a Longarm Blaster turns him into a dedicated marksman.

Squad Composition Tip

Create a custom Weequay or Togorian Bruiser with a Heavy Repeater to act as your frontline anchor. Position them ahead of Hawk to absorb incoming fire while your Sharpshooters pick off targets from a safe distance.

Weapon Customization and Progression

Building the ultimate arsenal in Star Wars Zero Company requires more than just picking a base weapon type. As you progress through the campaign, you will unlock new customization options that enhance your combat capabilities.

1

Select Your Specialization

During character creation (or when recruiting a new custom operator), select one of the eight specializations. This immediately narrows down your four available weapon class choices.

2

Choose a Weapon Class

Pick the weapon class that best fits the operator's intended combat role. Consider whether you need sustained damage (Repeater), burst damage (Blaster Pistol), or precision (Longarm Blaster).

3

Assign Personality and Talents

For custom operators, assign a personality type (Bruiser, Firebrand, etc.) and select specific talents. Ensure these talents synergize with the chosen weapon—such as selecting accuracy talents for a Longarm user.

4

Unlock Clone Troopers

Progress through the campaign until the specific recruitment mission triggers. Once unlocked, you can create Clone operators, who have access to exclusive ARC Trooper and Clone outfit variations alongside standard weapon classes.

Pre-Order and Edition Gear

Certain outfit and weapon visual customizations—such as the ARC Trooper top—are restricted based on the edition you purchased. These are cosmetic variations and do not alter the base stats of your Star Wars Zero Company weapons.

Combat Tactics and Weapon Checklist

Mastering Star Wars Zero Company weapons means understanding how to position your squad, manage your action economy, and exploit enemy weaknesses during tactical engagements.

Tactical Weapon Deployment

Tactical SituationRecommended WeaponAction
Enemy behind heavy coverRepeaterSuppressing fire to pin them down
High-value isolated targetLongarm BlasterAimed shot for maximum damage
Group of flanking enemiesBlaster RifleOverwatch to catch movers
Close-quarters ambushBlaster PistolRapid burst to eliminate quickly

Weapon Mastery Checklist:

  • Unlock all four weapon classes across your squad
  • Create at least one custom operator for each combat role
  • Maximize a Sharpshooter's Longarm Blaster talents
  • Equip a Heavy with a Repeater for suppression tactics
  • Utilize Astromechs to support your weapon-focused operators
Astromech Synergy

Do not neglect your Astromech. While they do not wield Star Wars Zero Company weapons directly, their steadfast or mischievous personalities allow them to hack enemy defenses, giving your weapon operators clear shots at vulnerable targets.

Frequently Asked Questions

Q: Can I change my weapon class after creating a character in Star Wars Zero Company?

Your weapon class options are tied to your selected specialization. While you can choose from four weapon classes per specialization, changing to a completely different weapon type typically requires selecting a different specialization or creating a new custom operator.

Q: Are Clone Troopers better with specific weapons?

Clone Troopers unlocked during the campaign have access to unique visual outfits like the ARC Trooper gear, but they follow the same weapon class rules as other species. Their effectiveness depends on the specialization and talents you assign them.

Q: What is the best weapon class for a beginner?

The Blaster Rifle is the most versatile and forgiving weapon class. It is recommended for the Assault and Soldier specializations, offering a balance of damage, range, and accuracy that works well in most early-game encounters.

Q: Do Astromechs use weapons in combat?

No, Astromechs serve a support role. Instead of equipping Star Wars Zero Company weapons, they focus on utility, hacking, healing, and providing tactical advantages to the rest of your squad.