Star Wars Zero Company Can You Only Have Clones: Squad Setup Guide - Squad

Star Wars Zero Company Can You Only Have Clones: Squad Setup Guide

Learn how to unlock full clone trooper squads, recruit astromechs, and build the best team compositions in Star Wars Zero Company.

2026-08-12
Star Wars Zero Company Wiki Team
Quick Guide
  • Star Wars Zero Company clone squads: Yes, you can unlock and field a full squad of clone troopers after a certain story point.
  • Clone cosmetics: Every operator can wear clone armor from the start, and clone helmets add unique voice modulation.
  • Astromech squads: You can build a complete astromech squad early in the game once recruitment unlocks.
  • Enemy units: You cannot recruit or play as Separatist B1 battle droids or other enemy factions.
  • Squad limits: The operator roster caps at 20, with up to 4 deployable operators on most missions.

Unlocking Clone Troopers in Star Wars Zero Company

The most frequently asked question across the community is whether players are restricted to the default operator Trick, or if they can build a dedicated squad of clone troopers. BitReactor CEO and Creative Director Greg Foertsch confirmed that every operator can equip clone armor cosmetics from the very beginning of the game. However, fielding actual clone trooper units requires story progression.

Video Highlights:

  • Full clone trooper squads unlock after a specific story milestone
  • Clone helmets feature authentic voice modulation for any operator
  • The campaign offers 30 to 40 hours of tactical gameplay
  • Over 150 planets appear on the galaxy map with a dozen unique tactical maps
  • Dee Bradley Baker voices both Trick and the clone troopers
Clone Armor Available at Launch

From the moment you start the game, you can customize any operator with clone trooper armor cosmetics. This includes a wide selection of paint jobs, patterns, and helmet styles. Note that Phase One ARC Trooper armor is exclusive to the Grand Army of the Republic cosmetic pack in the Deluxe Edition.

Clone Trooper Progression Path

StageAvailabilityDetails
Clone CosmeticsFrom startAny operator can wear clone armor and helmets
Voice ModulationFrom startClone helmets add authentic voice filters to any wearer
Clone Trooper UnitsStory unlockRecruit actual clone troopers after reaching a story milestone
Full Clone SquadPost-unlockFill all deployable slots with clone troopers
ARC Trooper ArmorDeluxe EditionPhase One ARC Trooper armor locked to Grand Army pack

Squad Composition Options Beyond Clones

While clone troopers are a major draw, Star Wars Zero Company offers diverse squad building options. Your operator roster caps at 20 total characters, and you begin with room for seven. This cap expands through Den upgrades, story progression, and when authored operators join your cause.

Astromech Squads Are Viable

Lead Designer James Brawley confirmed that astromechs unlock early in the campaign. The moment you can recruit them, you can build a complete astromech squad. With Hawk sidelined, every other squad slot can be filled by a droid, creating unique tactical opportunities.

Clone Troopers

  • Unlocked via story progression
  • Authentic voice modulation with helmets
  • Multiple paint jobs and patterns
  • Can fill entire deployable squad

Astromech Droids

  • Available early in campaign
  • Full astromech squad possible
  • Mobile weapons platform potential
  • Can carry fire bombs and thermal detonators

Custom Operators

  • Fully customizable species and name
  • Unique backstories
  • Personalized appearance and clothing
  • Choose your own specialization

Deployable Squad Rules

Mission TypeSquad SizeRestrictions
Story MissionsUp to 4 operatorsHawk required on every story mission
Skirmish MissionsUp to 4 operatorsAny operator combination allowed
Special MissionsMore than 4Certain missions allow expanded squad control
Galaxy Map OperationsVariesOperations can expire if ignored
Hawk Down Equals Mission Failure

If Hawk goes down during combat on a story mission, it triggers an automatic mission failure and you must restart. Position Hawk carefully and use overwatch zones from bonded squadmates to protect your commander.

Building Your Clone Squad: Step-by-Step

Constructing a full clone trooper squad requires careful progression through the story and smart resource management at your base, known as the Den. Follow these steps to maximize your clone trooper potential.

1

Progress Through the Main Story

Clone trooper units are locked behind a specific story milestone. Focus on completing story missions to reach the unlock point. Hawk is required on every story mission, so keep them well-protected throughout the campaign.

2

Upgrade the Den

The Den serves as your base of operations. Upgrading facilities at the Den increases your operator roster cap from the starting seven toward the maximum of twenty, giving you room to recruit clone troopers as they become available.

3

Equip Clone Cosmetics Early

While waiting for the story unlock, customize your existing operators with clone armor cosmetics. Every operator can wear clone armor from the start, and clone helmets add voice modulation. This lets you visually preview your future squad aesthetic.

4

Recruit and Deploy Clone Troopers

Once unlocked, recruit clone troopers to fill your roster. Deploy them on skirmish missions first to test their capabilities. Story missions still require Hawk, but the remaining slots can all be filled with clone troopers for a full Republic squad experience.

5

Optimize with Bond System

Use the bond system to cross-train your clone troopers with other specialists. Bonded units share skills and stats, meaning your clones can inherit valuable abilities from astromechs, snipers, or other operators they have formed connections with.

Intel Management Between Missions

Time only advances when you take a tactical mission. Spend intel on galaxy map operations carefully, as operations can expire. Story-critical missions become obligatory after a certain point, so balance optional operations with main story progression.

Tactical Advantages of Clone Squads

Clone trooper squads offer distinct tactical advantages in Star Wars Zero Company. Understanding how to leverage their strengths against the three enemy factions is essential for mission success. Each enemy type presents a different challenge that requires adapted squad composition.

Enemy Faction Breakdown

FactionBehaviorRecommended Counter
Separatist AllianceStraightforward droid enemies, ion weapons effectiveEquip ion-based weaponry, focus on systematic elimination
Infinite CoreBuff nearby allies when killed, requires careful kill orderPlan elimination sequence carefully, isolate targets before striking
OutlawsOverwhelm with sheer numbersUse area denial, overwatch zones, and explosive crowd control
Infinite Core Kill Order Matters

PC Gamer's hands-on preview revealed that killing an Infinite Core enemy buffs the nearest surviving ally. This transforms kill order from a convenience into a critical tactical decision. Prioritize targets that will buff the weakest remaining enemies.

Advanced Clone Squad Tactics

TacticExecutionBest Used Against
Overwatch StackingPlace multiple overwatch zones over reinforcement areasOutlaws, Separatist reinforcements
Force Push into OverwatchPush or pull enemies into a squadmate's overwatch zoneAll factions, tight corridors
Bull Rush EliminationRush enemies into void areas for instant killsTurbolift shafts, water, cliffs
Gunslinger ChainsEarn action points on kill to extend turnsSeparatist droids, clustered enemies
Bonded FireMultiple bonded units fire on a single targetInfinite Core priority targets
Sniper Squad Limitations

A full team of snipers is allowed, but line of sight mechanics limit its effectiveness. It is not the automatic win it might appear to be. Mix snipers with close-range operators and astromechs for balanced coverage across different engagement ranges.

Permanent Death and Squad Management

Star Wars Zero Company features a permanent death system that adds significant weight to your squad composition decisions. Permanent death is enabled by default but can be toggled off if you prefer a more forgiving experience.

Tella Re Vercos Is Irreplaceable

Tella Re Vercos is the only Jedi Padawan in the entire game. There is no way to recruit additional Padawans or replace her if she falls. If permanent death is enabled and Tella Re is lost, the only Padawan class in the game is gone permanently. Protect her at all costs.

Permanent Death Impact on Squad Building

ScenarioConsequenceMitigation Strategy
Clone trooper fallsUnit permanently lostCross-train via bond system to preserve skills
Tella Re Vercos fallsOnly Padawan class lost foreverToggle off permanent death or keep her behind cover
Hawk falls in combatAutomatic mission failurePosition carefully, use bonded overwatch protection
Custom operator fallsUnique backstory and build lostInvest in secondary specializations as backup

Clone Squad Preparation Checklist:

  • Reach the story milestone that unlocks clone trooper recruitment
  • Upgrade the Den to increase operator roster cap beyond seven
  • Equip clone armor cosmetics on existing operators for visual consistency
  • Build bonds between clone troopers and specialists for cross-training
  • Decide on permanent death setting before deploying Tella Re Vercos
  • Test full clone squad on skirmish missions before story missions
No New Game Plus at Launch

There is no New Game Plus mode available at launch. However, certain customization options unlock on repeat playthroughs. Plan your first playthrough carefully, as you cannot carry over progression to a second run with enhanced bonuses.

Customization and Cosmetic System

The customization system in Star Wars Zero Company is extensive, allowing you to shape Hawk across species, first name, appearance, clothing, and specialization. Custom operators receive the same treatment, including their own names and backstories. Most cutscenes render in real time, meaning the characters you build appear directly in cinematic moments.

Cosmetic Availability

Cosmetic TypeAvailabilityRestrictions
Clone Armor Paint JobsLaunch, wide selectionPatterns across helmets and armor
Phase One ARC TrooperDeluxe Edition onlyGrand Army of the Republic pack
Mandalorian ArmorRestrictedOnly Clyde Calovo can wear it
Beskar Guard LookRestrictedTied to specific character
Operator OutfitsCosmetic onlyDoes not change gameplay stats
Real-Time Cutscene Rendering

Most cutscenes are rendered in real time, so the character you built shows up in them. Only a few minor moments use pre-rendered cinematics. This makes your customization choices visible throughout the story, reinforcing the importance of crafting a squad you want to see on screen.

What Is Not Available

FeatureStatusDetails
Mod SupportNot plannedNo official modding support for Zero Company
New Game PlusNot at launchCertain customization options unlock on repeat playthroughs
DLC or Post-Launch ContentNot announcedTeam focused entirely on the launch game
MicrotransactionsNot plannedNo in-game purchase systems
Romance OptionsNot includedNo romance mechanics in the game
Branching Story PathsNot includedLinear narrative, squad choice affects bonds and some moments

Frequently Asked Questions

Q: Can you only have clones in Star Wars Zero Company?

No, clones are not the only option. While you can unlock and field a full squad of clone troopers after a certain story point, you can also build squads of astromech droids, custom operators of various species, and other specialized units. The game offers diverse squad composition options beyond clones.

Q: When do clone troopers unlock in Star Wars Zero Company?

Clone trooper units unlock after reaching a specific milestone in the main story. However, clone armor cosmetics are available from the start for any operator. Once unlocked, you can fill all deployable squad slots with clone troopers for a full Republic squad experience.

Q: Can I play as Separatist battle droids in Star Wars Zero Company?

No, Lead Designer James Brawley confirmed that you cannot recruit or play as Separatist B1 battle droids or any other enemy faction units directly. Enemy units remain exclusive to opposing forces throughout the game.

Q: How many operators can I have in Star Wars Zero Company?

The operator roster caps at 20 total characters. You begin with room for seven operators, and the cap increases through Den upgrades, story progression, and when authored operators join your squad. On most missions, you can deploy up to four operators, though certain special missions allow more.

Q: Is permanent death mandatory in Star Wars Zero Company?

Permanent death is enabled by default but can be toggled off if desired. This is particularly important for protecting unique units like Tella Re Vercos, the only Jedi Padawan in the game. If she falls with permanent death enabled, the only Padawan class is lost forever.