- Hawks customization offers six playable species, including Twi'lek and Zabrak.
- Specializations define your tactical role, from Assault and Heavy to Medic and Sharpshooter.
- Weapon classes are tied to your spec, offering four distinct blaster categories.
- Custom operators unlock 11 species options, including Clones and Neimoidians.
- Astromech droids are fully customizable in appearance, color, and personality.
Hawks Customization Overview
In Star Wars Zero Company, the Hawks customization system provides players with granular control over their protagonist's appearance, combat role, and gear. The system is designed to blend narrative identity with flexible tactical gameplay, allowing you to tailor Hawks to your preferred playstyle.
Video Highlights:
- Six base species options for Hawks, including Human and Togorian
- Granular physical options: body type, skin tone, face shape, and eyes
- Outfit customization featuring ARC Trooper and Clone gear
- Eight specializations that dictate combat role and weapon access
- Full custom operator and astromech creation suite
If you want to jump straight into the action, use the Preset options for a polished look. Choose the Custom path if you want to tweak eyebrows, eye styles, and specific facial structures.
Species Options for Hawks
When creating your Hawks character, you must first select from six distinct species. While the core narrative remains consistent, your species choice determines your visual identity throughout the campaign.
| Species | Key Features | Visual Customization |
|---|---|---|
| Thell Varroian | Unique alien physiology | Skin tone, face shape |
| Human | Classic Star Wars look | Standard facial presets |
| Mirialan | Green-tinted skin, facial tattoos | Tattoo patterns, skin tone |
| Togorian | Large, feline-inspired features | Distinct headwear options |
| Twi'lek | Iconic lekku (head-tails) | Headwear, skin tone, lekku patterns |
| Zabrak | Horned species, facial markings | Horn styles, skin tone, tattoos |
Some outfit pieces, such as certain tops and headwear, are restricted based on the game edition you purchased. Pre-order and special editions unlock exclusive cosmetic armor sets like the ARC Trooper gear.
Specializations and Weapon Classes
Your specialization is the most critical gameplay choice in the Hawks customization process. It defines your tactical role within Zero Company, your available talents, and your weapon proficiency.
Specialization Breakdown
| Specialization | Combat Role | Recommended Playstyle |
|---|---|---|
| Assault | Frontline aggression | Pushing enemy lines, flanking |
| Gunslinger | High mobility, pistol focus | Hit-and-run tactics |
| Heavy | Suppression and tanking | Holding chokepoints |
| Medic | Team support and healing | Sustaining squad viability |
| Scoundrel | Stealth and trickery | Sabotage, ambushes |
| Scout | Reconnaissance | Information gathering, sniping |
| Sharpshooter | Long-range elimination | Cover-based precision shooting |
| Soldier | Versatile mid-range combat | Adaptable frontline engagement |
Weapon Class Selection
You can choose from four primary weapon classes, though your specialization may limit or optimize certain choices:
| Weapon Class | Type | Best For |
|---|---|---|
| Longarm Blaster | Precision rifle | Sharpshooter, Scout |
| Blaster Pistol | Sidearm, close range | Gunslinger, Scoundrel |
| Repeater | High rate of fire | Heavy, Assault |
| Blaster Rifle | Versatile mid-range | Soldier, Assault |
Hawks features two distinct voice options. Listen to both samples before committing, as this will be your character's voice throughout the entire campaign.
Custom Operators and the Data Bank
Beyond Hawks, players can design custom operators and astromechs through the Character Data Bank. These custom units can be recruited into your squad during the campaign.
Access the Data Bank
Navigate to the Character Data Bank menu from your headquarters or main hub screen.
Select Species and Personality
Choose from 11 species options. Unlike Hawks, custom operators feature personality types (Bruiser, Firebrand) that influence their dialogue and interactions.
Assign Talents
Select specific talents for your custom character. These differ from Hawks' unique abilities but offer meaningful tactical advantages.
Deploy in Campaign
Once created, your custom operators become available for recruitment after reaching specific campaign milestones.
The Clone species is available as an 11th option for custom operators, but it is not accessible from the start. You must progress through a specific campaign mission before Clones can be created and recruited.
Custom Operator Species List
| Species | Exclusive to Custom Ops? | Notes |
|---|---|---|
| Neimoidian | Yes | Not available for Hawks |
| Avian | Yes | Unique alien physiology |
| Rodian | Yes | Classic bounty hunter species |
| Weequay | Yes | Rugged, pirate-associated look |
| Clone | Yes | Unlocked via campaign progress |
Astromech Customization
Your astromech companion is fully customizable, allowing you to build a droid that fits both your aesthetic preference and narrative style.
Appearance
- Head: Dome shapes, sensor styles
- Body: Panel patterns, chassis type
- Legs: Tripod, bipedal, or treaded
Color Scheme
- Primary: Main chassis color
- Secondary: Accent panels
- Detail: Fine line work
Personality
- Steadfast: Loyal, reliable
- Mischievous: Playful, unpredictable
The color customization is robust enough to recreate iconic droids like R2-D2. Experiment with white primary panels and blue accents for that classic astromech look.
Outfit and Gear Customization
Visual gear in Star Wars Zero Company is divided into several equip slots. Some slots may be locked or overridden by multi-slot outfit sets.
| Gear Slot | Customizable? | Notes |
|---|---|---|
| Headwear | Yes | Includes helmets, hoods, Twi'lek wraps |
| Tops | Yes | ARC Trooper, Clone, and standard gear |
| Armwear | Yes | Gauntlets, bracers, gloves |
| Lower Body | Yes | Leggings, belts, pants |
| Boots | Overridden | Locked when wearing multi-slot outfits |
When you equip a multi-slot outfit (like a full ARC Trooper set), the boots slot is automatically overridden. A small symbol on the boots slot indicates this restriction.
Hawks Customization Checklist:
- Choose your species (6 options available)
- Select body type and facial features
- Pick a specialization that matches your playstyle
- Choose your preferred weapon class
- Select a voice option for narrative scenes
- Customize outfit pieces within available slots
FAQ
Q: Can I change my Hawks specialization after starting the game?
Based on current information, your specialization is a core character choice. While visual customization like outfits can be changed, your tactical specialization and weapon class selection are designed to define your character's build throughout the campaign.
Q: How many species are available for Hawks compared to custom operators?
Hawks has 6 species options: Thell Varroian, Human, Mirialan, Togorian, Twi'lek, and Zabrak. Custom operators have 11 options, adding Neimoidian, Avian, Rodian, Weequay, and Clone to the roster.
Q: When can I recruit Clone Troopers in Star Wars Zero Company?
Clone Troopers become available for creation in the Data Bank after you complete a specific campaign mission. They cannot be recruited immediately at the start of the game.
Q: Do personality types for custom operators affect gameplay?
Yes. Personality types like Bruiser and Firebrand inform how your custom characters interact with Hawks during dialogue and story moments, adding narrative flavor rather than just serving as generic squad members.